Hey, my name is
I'm a Senior Gameplay Engineer working on 3Cs gameplay and combat on Exodus at Archetype Entertainment.
I'm a gameplay engineer who thrives at the intersection of complex systems and player feel. Over 9 years in AAA, I've contributed to titles at Archetype Entertainment, Atomic Arcade, Ubisoft, Jam City, and Relative Scale.
My core passion is building systems that feel responsive and polished in players' hands: combat, controls, ability systems, and the debug tooling that keeps them running. I build debug tools alongside features, not after, and I consider that one of the biggest force multipliers an engineer can bring to a team.
Outside of work, I'm a former varsity swim team captain (NC State) still competing in Masters swimming, and I spend my side-project hours coding in UE5, exploring streaming systems, save systems, custom editor tooling, and State Trees.
Here are some technologies I work with:
January 2026 | Exodus (PS5 / Xbox / PC)
May 2024 to December 2025 | G.I. Joe: Snake Eyes (PC / Xbox / PS5)
January 2019 to May 2024 | Multiple AAA Titles
October 2017 to December 2018 | Cookie Jam Blast (iOS / Android / Samsung)
January 2015 to December 2016
Archetype Entertainment (January 2026 to Present)
Atomic Arcade (May 2024 to December 2025)
Ubisoft (2021 to 2024)
Ubisoft (2020 to 2021)
Ubisoft (2019)
Ongoing personal project in UE5 exploring streaming systems, save systems, custom editor tooling, and State Trees with a small team over 5+ years.
An interactive installation for the NC State University library, built as sole programmer at Relative Scale. One of 5+ interactive installations built in Unity3D for museums and universities.
A personal game project exploring creature encounters and combat design.
A multiplayer Wordle-inspired word game where players compete head-to-head in real-time word-guessing challenges.
A data-driven visualization project presenting crime statistics and patterns through interactive snapshots and mapping.
Survival/builder fast-paced action game built in 48 hours for the San Diego IGDA Game Jam.
I'm currently focused on shipping Exodus, but I'm always open to connecting with fellow engineers, talking shop about combat systems, or hearing about interesting opportunities. Drop me a line.
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